As a creative, odds are at some
point in your career youll be asked to do a speculative
gig. Often these are geared toward graphic designers, but
writers, illustrators and photographers arent immune,
either.
The number of businesses putting out RFSs, often for a logo design, is on the
rise, and its not just the small guys. Nope thats not a spelling
error. Unlike a Request for Proposal (RFP), this is a Request for Spec (RFS).
How are they different? Glad you asked. An RFP documents what the project is,
when its needed, the audience, some background research if available, whos
handing the approvals, the budget and other relevant information. The idea is
to give the competing designers or firms equal ground to draft their proposal.
The proposal contains the designers understanding of the project, strategy,
process, any additional research, fees and reimbursements, schedules, along with
background information about the designer, awards theyve won, client list
and why working with them is simply the bees knees.
An RFS, on the other hand, will sometimes contain the same information as an
RFP but with one important addition. They want the competing designers to provide
layouts and often finished works ready for press. One guy wins out and the others
are out of luck. Often theres no background information and folks design
in a vacuum.
As a matter of fact, I read an RFS online the other day. This one really took
the cake. The company wanted a logo designed that theyll love. But,
not only did they state that they werent interested in seeing designers resumes,
CVs or portfolios, they didnt even tell what type of business they were
in. And as for payment for the lovely logo ... the offer of referrals.
Spec projects often come in the form of contests. Beware of these. The sponsor
usually includes a line like, We thought it would be fun ... Sure,
its loads of fun for them. Reading through the contest information, youll
often find a ditty that states that the sponsor owns all the entries, not just
the winner, and all rights to them.
The allure of contests and spec projects can be strong, especially for newbies.
For some, ideas of fame, fortune and every thing that comes with them dance in
their heads. Others see it as a way to get a portfolio piece. As for the latter,
its important to note that if all rights are surrendered, you might not
even be able to show the work in your portfolio.
There are those that believe the problem with spec is solely generated by client
types. To a degree thats true, but (and its a really big but) there
are creatives out there eager, ready and more than willing to participate. And
therein lies the rub. If creatives would refuse these requests and explain why
theyre wrong the problem would begin to subside.
Heres some reasons why creatives should just say no to spec:
Spec is unprofessional
Spec projects take away time and resources from bona fide projects with guaranteed
revenue. Most pros wont take them on.
Lack of professional research
Spec projects are about trying to win the work, not help the client and often
lack adequate research.
Needs of the audience are not met
Due to a lack of adequate research, most spec projects are off base.
Specs myopic
They tend to be one-off pieces that dont fit and may erode
a companys
overall branding efforts.
Spec reduces value
Speculative projects reduce the value of the client/designer relationship.
Undermines consultive benefits
Spec requests tend reduce the potential of design down to a commodity rather
than consultive collaboration.
Undervalues the profession
Designers who participate in speculative work are undervaluing their profession
and encouraging the behavior.
Pitches and design dont mix
Ad agency pitches are created to land accounts with potentially large
media commissions. Media commissions are not typical in the design industry.
Red flags
Designers approached for spec work should ask themselves why a client is making
the request. Similarly, clients should ask themselves why a pro designer would
work for free.
Spec often lacks proper documentation
Speculative work is often done without contracts, thus removing any clear representation
of rights to the artwork between the client and the designer.
The bottomline is that spec work is exploitive, whether or not the business making
the request realizes it.
Many clients are in the business of making a thing ... a product. So, they tend
to see things from that point-of-view. Creatives, on the other hand, sell their
time and use the currency of ideas and concepts. Try it before you buy
it, might be a great idea for a software company, but its a lousy
one for creatives.
Unlike materials used to make a product, time is nonrenewable. When its
gone, its gone. When creatives work on spec, they lose time, with no guarantee
of compensation. That time would have been better spent working on a paying gig
or marketing themselves
to get paying work.
Design isnt a product. A layout is an expression of an idea in tangible
form. Its the same with writing or photography. Writing is more than a
collection of letters on a page. Its the communication of thoughts and
ideas. A photograph is more than pixels or silver on a piece of paper. Its
the photographers
way of seeing and thinking.
When that next spec request shows up, its time to think about the damage
spec does to the creative community. Its time to think about the value
you bring to the table. Its time to think about your worth. Its time
to say no to spec.
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