The
Savvy Designer’s Guide to Success: Ideas and tactics
for a killer career, by Creative Latitude member
Jeff Fisher,
has recently been stocked on the shelves of bookstores around
the world. A somewhat irreverent look at
the business of graphic design, the book is based on the
author’s mantra of “it’s better to be a
smart-ass than a dumb ass.” Much of the text is from
Fisher’s own perspective on the industry after over
25 years as a graphic designer, much of that time as the
Engineer of Creative Identity for his own firm Jeff Fisher
LogoMotives. The HOW Design Books offering also contains
anecdotes and career lessons from individuals such as Milton
Glaser, Clement Mok, Jack Anderson, Art Chantry, Genevieve
Gorder, Nigel Holmes, Jennifer Morla, Peleg Top, Ellen Shapiro,
Petrula Vrontikis and nearly 100 other industry professionals.
Ilise Benun, marketing expert and author of the books Self-Promotion
Online and Designing Websites for Every Audience,
wrote the foreword of the book.
Creative Latitude members featured in the book include Habib
Bajrami, Christopher Gee, Von Glitschka, Nigel Gordijk, Chuck
Green, Karen Larson, Morgan Mann, John McWade, “Cat” Morley,
Martha Retallick, Valarie Martin Stuart, Travis Tom, John Wingard
and Neil Tortorella. At the author’s request, Creative
Latitude is the first web site or publication to release an excerpt
from the book. It is posted here with the permission of the publisher,
HOW Design Books. You may order your very own copy of The
Savvy Designer’s Guide to Success through all international Amazon.com sites.
The book is also available on the shelves, or through special
order, at most bookstores. |
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Why are we in this business of unreasonable deadlines, less
reasonable clients, challenges in earning a living, and
immeasurable daily stress?
As designers, we all seem to bitch and moan about clients,
projects, vendors and other aspects of the profession on
a daily basis. Why do we put ourselves through the agony,
torture, sleepless nights and sometimes concern if the
rent will be paid at the end of the month?
The pitfalls of graphic design
We all have those moments in our design careers when we
wonder if perhaps a job flipping hamburgers might be a
better idea. Dealing with the battles of a project we knew
we should not have taken on, working twice as hard to get
paid by a client than on the actual job, the constant justification
of rates and invoices, and competing with anyone with a
computer calling themselves a designer can impact anyone
in the industry.
For Nigel Holmes, the ultimate stumbling block for the
designer is “dealing with a middleman who intervenes
between you as the creator and the actual client. This
often happens in advertising, but not nearly as often in
magazine work, where the art director is usually ‘the
client.’”
Having to be the “bad guy” presents a struggle
for Sheree Clark in her position at Sayles Graphic Design.
“Because I am the ‘suit’ in our operation
— meaning I am the one meeting with clients — I am
also the
one who has to tell our creative staff when a perfectly
wonderful idea has been shot down,” Clark explains. “It’s
like I have to live the terrible experience twice — once,
when the client gives me the word, and then, back at the
office, when I have to pass that word along to the people
who created the work.”
Collecting late payments from clients, responding to e-mails
and “half of the day spent tied to a keyboard” are
the design business pet peeves of Petrula Vrontikis.
Clement Mok says that “Trying to professionalize
the design profession.” is what he likes least about
the business.
“Coming up with fees that potential clients will
agree to and that will allow us to remain in business,” is
the most difficult task for Ellen Shapiro. “This
was not a problem until the last couple of years, but pricing
is getting increasingly difficult to deal with.”
Peleg Top finds the least pleasurable aspect of graphic
design to be “having to always fight for our rights
as designers.”
Art Chantry is frustrated by the constant need to secure
more business. “It cuts dramatically into the time
I would like to spend on the actual work. The constant
search, alongside the demands of simply running a business
(paperwork, etc.), dominates my time,” according
to Chantry. “It’s probably around a 90-to-10
percent ratio, with the creative work being the 10 percent.
I’m often astonished at the huge volume of work I’ve
managed to produce; how did I ever find the time?”
The joys of graphic design
For me, many negative aspects of the design field are mitigated
by the positives of loving what I do for a living, using
my skills and talents to visually solve the problems of
clients, and the rare moments of great creativity. I love
those occasions when everything comes together: the idea
seems brilliant, the approval process is quick and painless,
the completed design piece is just as imagined and the
client is thrilled and let’s you know he or she is
pleased. While these instances may be few and far between,
they are what make a life and career as a designer ultimately
worthwhile and gratifying.
Peleg Top gets that same feeling from “being able
to create something that makes a difference, that promotes
a cause or that makes profit for someone.”
Sheree Clark most enjoys getting to work with people who
have a positive attitude and purpose. “Nobody comes
to a graphic designer because they are terminally ill or
they need an expensive engine overhaul,” says Clark. “Our
clients – for the most part - are companies and individuals
with a story they want to tell the world. They come to
us to help get their message out; they come to have us
to help them be more successful, they come because things
are going well and they want them to go better. People
look forward to meetings with me and my firm because they
value our creativity and our advice.”
“Making an impact and helping others understand an
issue,” is
what Clement Mok most enjoys about the design profession.
In addition, he appreciates “making the experience
of the everyday and the mundane more enjoyable.”
Petrula Vrontikis finds her great pleasure in solving problems
and facing interesting challenges. She says she likes learning
what makes businesses and organizations “tick” as
part of the design process.
“There is nothing more thrilling for me than doing
good work,” adds Art Chantry. “In a way, it’s
the ultimate triumph.”
All in all, graphic design is a great profession. As in
any chosen field of endeavor occasionally there will be
difficulties, challenges and times when murder may seem
like a viable means of solving some problems.
Genevieve Gorder, of double-g, explains it in her own way
when speaking about meeting the goals, demands and desires
of clients.
“Fear is the biggest problem in design,” says
Gorder. “It’s
the fear of the unknown for people who don’t know
design. What they want, they could have done a hundred
times over and they haven’t,” she adds. “Don’t
give them what they don’t want, but rather what they
need.”
Former Saatchi and Saatchi Executive Creative Director
Paul Arden takes that message further. “A client
often has a fair idea of what he wants. If you show him
what you want, and not what he wants, he’ll say that’s
not what he asked for.” Arden comments. “If,
however, you show him what he wants first, he is then relaxed
and is prepared to look at what you want to sell him. You’ve
allowed him to become magnanimous instead of putting him
in a corner.”
Arden continues, “Give him what he wants and he may
well give you what you want. There is also the possibility
that he may be right.”
Designers need clients. The clients need designers. Designers
need to remember that graphic design is a business. But
who says you can’t have fun along the way?
The Savvy Designer’s Guide to Success.
Copyright © 2005
by Jeff Fisher
Paperback: 192 pages
Publisher: HOW Design Books, an
imprint of F+W Publications,
Release: December 2004
ISBN: 1581804806
Price: $24.99
Contributors mentioned in this excerpt:
Nigel Holmes, Explanation
Graphics
Sheree Clark, Sayles Graphic Design
Petrula Vrontikis, Vrontikis Design Office
Clement Mok, The
Office of Clement Mok
Ellen Shapiro, Shapiro Design Associates, Inc.
Peleg Top, Top Design
Art Chantry, Art Chantry Design Company
Genevieve Gorder, double-g
(no link available)
References:
Arden, Paul, It’s Not How Good You Are, It’s How Good You Want to
Be,
Phaidon Press, 2003
Shapiro, Ellen, The Graphic Designer’s Guide to Clients: How to Make Clients
Happy
and do Great Work, Allworth Press, 2003
Jeff Fisher
LogoMotives (click to read Jeff's profile)
PO Box 17155
Portland, OR 97217-0155
Phone: 503/283-8673
Fax: 503/283-8995
E-mail: Jeff
Web Site: www.jfisherlogomotives.com
Hours: Monday - Thursday 8 a.m. - 5 p.m.
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